Procedural Generation: Creating Infinite Worlds

Deep dive into procedural generation technology and its applications in creating vast game worlds.

Table of Contents

Imagine a game where every time you log in, the world feels fresh, uncharted, and limitless. Procedural generation is the magic behind these ever-expanding, dynamic environments. Games like Minecraft revolutionized the idea of endless exploration, crafting an infinite sandbox with complex landscapes, resources, and creatures—all created through algorithms rather than meticulous design.

In this post, we’ll dive deep into the fascinating world of procedural generation. We’ll walk through how developers use this technique to generate vast terrains, random quests, and unique objects, keeping gameplay fresh with each session. By the end, you’ll even learn how to implement a simple terrain generator yourself! But first, let’s look at the games that brought procedural generation into the spotlight.

Games That Embrace Procedural Generation

1. Minecraft

Minecraft is the poster child for procedural generation, creating vast, blocky worlds filled with resources, creatures, and dungeons. Each new world is generated based on a seed value, ensuring that players can share their unique worlds with others.

2. No man’s Sky

No man’s Sky takes procedural generation to the stars, crafting an entire universe of planets, flora, and fauna. The game uses complex algorithms to create diverse ecosystems, ensuring that each planet feels distinct and unexplored.

and many more games are using procedural generation to create vast worlds and unique experiences for players.


Procedural generation has revolutionized how we create virtual worlds, enabling developers to craft vast, unique environments without manually designing every detail. In this post, we’ll explore the fundamentals of procedural generation and implement a simple terrain generator.

What is Procedural Generation?

Procedural generation refers to creating content algorithmically rather than manually. In game development, this technique can generate:

The Power of Randomized Seeds

One of the most fascinating aspects of procedural generation is that complex worlds can emerge from simple mathematical functions and random seeds. The same seed will always generate identical content, allowing for:

Building a Simple Terrain Generator

Let’s create a simple visualization of our terrain generation using HTML and TypeScript. This example will create a grid-based display where each cell’s color represents different terrain heights:

 1const worldWidth = 10;
 2const worldHeight = 10;
 3
 4const terrainTypes = ["grass", "water", "mountain"];
 5
 6function generateWorld(width, height) {
 7  const world = [];
 8
 9  for (let y = 0; y < height; y++) {
10    const row = [];
11
12    for (let x = 0; x < width; x++) {
13      const randomTerrain =
14        terrainTypes[Math.floor(Math.random() * terrainTypes.length)];
15      row.push(randomTerrain);
16    }
17
18    world.push(row);
19  }
20
21  return world;
22}
23
24function displayWorld(world) {
25  for (let row of world) {
26    console.log(row.join(" | "));
27  }
28}
29
30const world = generateWorld(worldWidth, worldHeight);
31displayWorld(world);
 1grass | water | mountain | grass | water | mountain | grass | water | mountain | grass
 2water | mountain | grass | water | mountain | grass | water | mountain | grass | water
 3mountain | grass | water | mountain | grass | water | mountain | grass | water | mountain
 4grass | water | mountain | grass | water | mountain | grass | water | mountain | grass
 5water | mountain | grass | water | mountain | grass | water | mountain | grass | water
 6mountain | grass | water | mountain | grass | water | mountain | grass | water | mountain
 7grass | water | mountain | grass | water | mountain | grass | water | mountain | grass
 8water | mountain | grass | water | mountain | grass | water | mountain | grass | water
 9mountain | grass | water | mountain | grass | water | mountain | grass | water | mountain
10grass | water | mountain | grass | water | mountain | grass | water | mountain | grass

Here’s a breakdown of the code:

By running this code, you can see a simple grid-based representation of a procedurally generated world. This is just the beginning of what’s possible with procedural generation!

This implementation:

HTML and JavaScript Implementation

follow the below code to create a simple terrain generator using Perlin noise and HTML:

 1<!DOCTYPE html>
 2<html lang="en">
 3  <head>
 4    <meta charset="UTF-8" />
 5    <meta name="viewport" content="width=device-width, initial-scale=1.0" />
 6    <title>Procedural Terrain Generation</title>
 7    <style>
 8      .cell {
 9        width: 20px;
10        height: 20px;
11        display: inline-block;
12      }
13    </style>
14  </head>
15  <body>
16    <div id="terrain"></div>
17    <button id="generate">Generate Terrain</button>
18    <script src="terrain.js"></script>
19  </body>
20</html>

Here’s the javascript code for generating terrain using Perlin noise and displaying it in the HTML document:

 1const worldWidth = 10;
 2const worldHeight = 10;
 3const octaveCount = 4;
 4const persistence = 0.5;
 5const terrainTypes = [
 6  { type: "water", color: "blue", threshold: 0.4 },
 7  { type: "grass", color: "green", threshold: 0.6 },
 8  { type: "mountain", color: "gray", threshold: 1 },
 9];
10
11function generateTerrain(width, height, octaveCount, persistence) {
12  const world = [];
13  for (let y = 0; y < height; y++) {
14    const row = [];
15
16    for (let x = 0; x < width; x++) {
17      const noiseValue = perlinNoise(
18        x / width,
19        y / height,
20        octaveCount,
21        persistence
22      );
23      const terrainType = getTerrainType(noiseValue);
24      row.push(terrainType);
25    }
26
27    world.push(row);
28  }
29
30  return world;
31}
32
33function perlinNoise(x, y, octaveCount, persistence) {
34  let total = 0;
35  let frequency = 1;
36  let amplitude = 1;
37  let maxValue = 0;
38
39  for (let i = 0; i < octaveCount; i++) {
40    total += noise(x * frequency, y * frequency) * amplitude;
41    maxValue += amplitude;
42    amplitude *= persistence;
43    frequency *= 2;
44  }
45
46  return total / maxValue;
47}
48
49function noise(x, y) {
50  const n = x + y * 57;
51  return (Math.sin(n) * 43758.5453123) % 1;
52}
53
54function getTerrainType(value) {
55  for (let terrain of terrainTypes) {
56    if (value < terrain.threshold) {
57      return terrain;
58    }
59  }
60}
61
62function displayTerrain(world) {
63  const terrainElement = document.getElementById("terrain");
64  terrainElement.innerHTML = "";
65
66  for (let row of world) {
67    for (let cell of row) {
68      const cellElement = document.createElement("div");
69      cellElement.className = "cell";
70      cellElement.style.backgroundColor = cell.color;
71      terrainElement.appendChild(cellElement);
72    }
73
74    terrainElement.appendChild(document.createElement("br"));
75  }
76}
77
78const world = generateTerrain(
79  worldWidth,
80  worldHeight,
81  octaveCount,
82  persistence
83);
84displayTerrain(world);
85
86document.getElementById("generate").addEventListener("click", () => {
87  const newWorld = generateTerrain(
88    worldWidth,
89    worldHeight,
90    octaveCount,
91    persistence
92  );
93  displayTerrain(newWorld);
94});

here is the output of the code: View the procedural generation demo

Putting It All Together When generating a terrain grid:

In this way, each cell in the grid is assigned a noise value that translates into terrain types like water, grass, or mountains. The combination of all these factors produces realistic, varied terrain.

Challenges and Considerations

While procedural generation offers incredible possibilities, developers face several challenges:

1. Performance Optimization

Generated content must be created efficiently, especially for real-time applications. Solutions include:

2. Content Quality

Purely random generation rarely produces compelling results. Successful systems often:

3. Memory Management

With infinite worlds comes the challenge of memory management:

Looking Ahead

The future of procedural generation is bright, with emerging technologies like:

By understanding these fundamentals, developers can create vast, engaging worlds that keep players exploring for hours on end.

Try It Yourself

The provided code offers a starting point for experimentation. Try modifying parameters like:

Remember, the best procedural generation systems often start simple and grow through iteration and refinement.

heres the link to the code: Procedural Generation


In this post, we explored the power of procedural generation in creating vast, dynamic game worlds. We discussed the fundamentals of procedural generation, its applications in game development, and even implemented a simple terrain generator using javascript, typescript and HTML.

If you’re interested in learning more about procedural generation, check out the following resources:

How to effectively use procedural generation in games

Procedural Generation For Beginners: Randomize Object Placement

A Guide to Procedural Generation

Keep exploring, experimenting, and creating—there’s no limit to what you can generate with procedural techniques!

Happy coding! 🚀

#gamedev   #procedural-generation   #algorithms   #typescript